INTERACTIVE DEMO STRATEGY & PRODUCTION

Tell us what you need to demo. We'll build the plan.

Interactive demos work best when you know what to show, who it's for and where it belongs in the buying journey. In a free 20-minute session, we'll help you map the right demo approach before you build anything else.

Tell us what you need help with and leave your email. We’ll get back to you to discuss your demo needs.

WHAT YOU'LL LEAVE WITH

In 20 minutes, we'll help you work out:

What to demo
Which product moments and buyer problems are worth demonstrating.
Who each demo is for
Different buyers need different stories, not the same walkthrough.
Which format fits
Interactive, recorded, live or a more tailored experience.
Where it belongs
Website, campaign, sales follow-up, evaluation or live sales conversation.

A great demo tool can still produce a bad demo system.

Interactive demo platforms are powerful. But without a clear plan, it's easy to start building demos because Sales asks for one, Marketing needs one, or a new feature has just shipped.
Before long, you have more demos, but Sales is still improvising, Pre-sales is still overloaded and buyers still aren't getting the right story at the right time.

Your demo problem probably isn't a lack of demos.

  • Different teams are building their own demos
  • Nobody is quite sure which demo should be used when
  • Product changes faster than the demo library
  • Pre-sales still repeats the same overview again and again
  • Buyers receive plenty of content, but nothing designed to help them move to the next decision.

Already using a demo tool?

Good. You may not need another one.

Walnut, Navattic, Arcade and similar platforms can help you build interactive demos.

But the tool can't decide:

  • which demo your buyers actually need
  • what story it should tell
  • when Sales should use it
  • when a buyer should explore alone
  • how the demo stays current as your product changes.

That's the part we help you solve.

Before you build another demo, answer four questions.

  • Who is it for? Define the buyer, the use case and the question this demo needs to answer
  • When should they see it? Decide where it belongs in the buyer journey, before Sales, during evaluation, after the live demo or later in the deal
  • What should the demo actually do? Show the right experience for that moment, rather than turning every demo into another product tour
  • What happens after it's built? Decide who owns it, how it stays current and how you'll know whether it's actually helping deals move.

Built by people who know complex software sales.

Decades spent helping complex B2B software companies turn technical expertise into commercial stories buyers can understand and act on.
Simon Harvey
Founder and CEO, Demodia

Interactive demos with higher satisfaction and conversion rates

"Newer buyers are more interested in doing  discovery themselves. They get a real feeling of the product you're trying to get them to buy, because they're really experiencing the UI they'd use in real life."

Neil Wilson
Head of Technical Marketing - OpenText Corporation

A rare ability to quickly understand unfamiliar and intricate ideas

"If you're building something new and ambitious and struggling to demonstrate your value clearly, I can’t recommend Simon and Demodia highly enough."
Géraud de Laval 
CEO / Founder - Recarta

Jaw-dropping product demonstrations

"Demodia created a set of tools and scripts that enabled our global sales organisation to consistently deliver compelling product demonstrations."
Anik Ganguly
EVP Products - OpenText

Start with the demo strategy, not the tool.

Spend 20 minutes with us. Tell us what you're trying to demonstrate and we'll help you map the right approach.

What we'll cover

We'll look at what you're trying to achieve with interactive demos and help you map:

  • what demos you actually need

  • where they belong in your buyer journey

  • what should be self-service versus live

  • where Sales and Presales should step in

  • how to keep the library useful as your product changes.